That's like cooking a delicious meal right in front of someone and then telling them to eat the plate. How do you build a dino shooter and then tell players not to shoot dinos? That's cruel and unusual. Stop having fun and get those cartridges. That's time that could be spent picking up trash, you fool. Hell, you're encouraged not to kill a zillion dinosaurs in this mode. But now the dinosaurs are just a distraction background noise to be ignored so that terrible PvP can take the stage. That's what I signed up for, Exoprimal! It's what you promised me. The biggest problem of all is that none of this has anything to do with killing a zillion dinosaurs. As an objective this is a pretty good one for community service, but it's dramatically less good for an action multiplayer game. Zones pop in with a certain amount of cartridges around, and once you pick them up or enough time passes, it will fade out and a new zone will appear somewhere else. Secondly, the core objective of the mode boils down to picking up trash at designated trash zones. The abilities and roles that bring Exoprimal's PvE to life just don't work well in this environment everything is either hilariously overpowered or completely useless. First of all, these exosuits don't feel built or balanced for head-on PvP. This mode is so flawed and deeply unfun that I don't know where to begin. You can kill enemy players to steal their cartridges and slow down their progress, so PvP quickly becomes essential – and just as quickly becomes a slog. The goal of this mode is to collect 100 energy cartridges before the other team, except the enemy team is very much a part of the match here. The problems started in match two, which began with more horde mode stuff and a T-Rex fight, but ended with the most ill-advised PvP mode I've encountered in some time. Given the choice, I'd rather shoot a T-Rex from a distance than get in biting range. That said, when I was on an Assault suit, I preferred the range focus of Deadeye to the melee attacks of Zephyr. You can swap suits whenever you want, but as multiplayer custom dictates, nobody ever wanted to tank or heal despite on-screen warnings about team class diversity, so I spent a fair bit of time with Roadblock and Witchdoctor. The beta had four mech suits to choose from: two DPS Assault suits named Deadeye and Zephyr, the Tank Roadblock, and a Support healer called the Witchdoctor. That "science" boils down to two teams of five players competing – and sometimes collaborating – to kill dinosaurs like velociraptors, T-Rexes, and triceratops as fast as possible. You're an over-eager agent working for Aibius, a company apparently Doing Science by hurling mecha soldiers at hordes of dinosaurs which literally appear out of thin air at the command of Leviathan, a plainly villainous artificial intelligence. The premise for Exoprimal is every bit as campy as I'd hoped.
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